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When this idea was first brought to us for discussion Im pretty sure the majority was in favor of making these characters available at a much higher level. Increasing ones elites is not going to do much at all.Īs Im sure you were expecting to hear.the biggest problem of all is how the highest of levels are once again left screwing the pooch. if those percentage increases were applied to our our overall att n def numbers than that would be something to see. The increase to attack and def will be interesting to see how it plays out but I have a feeling its gonna be barely noticeable.
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The quicker energy regeneration and the lesser job energy requirement seems to be more prominent than any of the other goodies but favors one type of player heavily.not everyone is an energy player. Ive got quads upon quads on hand.why would I put it in the bank and lose anything? The increase for cash on jobs is great if your still a lower level and leveling and doing jobs like mad.not so great if your already a high level. The bank is currently worthless after the last achievement. Like Das said.not really much point to the decreased deposit fee. if this wasnt an opt in option it would be almost as insulting as giving a level 10k the same 50 stam refill as a level 500 upon leveling. The stam increase is pretty much a laugher as a few extra stam per day is going to make zero impact on a mostly stam driven game. What lil bang I do see seems to be directed at the energy players only Would it be safe to assume that the new character will have similar increases in the other games?.
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Im gonna have to agree.I dont really see a whole lot of bang for the buck here.
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